Buffs/Debuffs

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ash
Msg 512, Level 16, State 1, Line 1 Subquery returned more than 1 value.
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Location: Blades Edge Arena

Re: Buffs/Debuffs

Post by ash »

fee fi fo fum

I challenge you (Ian) to make a 5 man group that has the least amount of the following abilities:

1) Fortitude
2) +5% stats (kings style)
3) heroism
4) Mortal strike effect

I would prefer if you didn't use the same class multiple times, but I'll limit it to "one class not more than twice", because I'm kind like that ;) But see if you can get it to as many classes as possible (4/5)

oh, and PvE spec ;)
ash
Msg 512, Level 16, State 1, Line 1 Subquery returned more than 1 value.
Posts: 7146
Joined: Tue Jan 31, 2006 9:40 am
Location: Blades Edge Arena

Re: Buffs/Debuffs

Post by ash »

I've had a go, and it seems you would need a group of 2 deathknights as a starting base. And depending on the MS effect, and if wound poison is good dps for a combat rogue anymore.... then the rogue would be the 3rd

hunter warlock warrior rogue druid paladin shaman deathknight priest mage

Fortitude filters down to (possibly depending on the hunter pet)

rogue druid paladin shaman deathknight mage

5% stats filters down to

rogue shaman deathknight mage

Heroism filters down to

rogue deathknight

the 25% mortal strike filters down to (and filters out hunters for definite)

deathknight

xD

hmm this is quite hard!
Smuigh
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Re: Buffs/Debuffs

Post by Smuigh »

I'm going to cheat and make this group of level 80s so mages can't heroism.

5 classes, 1 of the buffs (although I'm bringing 2 which can do it)

DK Tank
Druid or Pala Healer (5% stats)
Druid or Pala DPS
Fire or Arcane Mage (or Frost if they don't take Permafrost for PvE)
Afflication Warlock (as long as they don't use an Imp still)

I think that works
--- Smuigh ---
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Commando
Shogun on Sabbatical
Posts: 5646
Joined: Tue Jan 31, 2006 12:38 am
Location: Manchester

Re: Buffs/Debuffs

Post by Commando »

Yeah, Ash confused me - I wasn't entirely sure if he wanted as large a group as possible that had none of the buffs or as small a group as possible that had all of them. :P

You could also technically specify an Assassination Rogue, as they'd use Deadly and Instant poisons so they wouldn't have any of the buffs either.
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Commando, Scytale, Leto, Yueh, Thufir, Chani
ash
Msg 512, Level 16, State 1, Line 1 Subquery returned more than 1 value.
Posts: 7146
Joined: Tue Jan 31, 2006 9:40 am
Location: Blades Edge Arena

Re: Buffs/Debuffs

Post by ash »

I was looking for a group that had none of the above =)

no reason really other than just for the hell of it
Dreams of being better
Commando
Shogun on Sabbatical
Posts: 5646
Joined: Tue Jan 31, 2006 12:38 am
Location: Manchester

Re: Buffs/Debuffs

Post by Commando »

At level 85 you'd only be able to reduce it to two of the buffs:

Fortitude and Mortal Strike
Blood Deathknight (none)
Fury Warrior (Fort and MS)
Assassination Rogue (MS)
Survival Hunter (MS)
Holy Priest (Fort)

Heroism and +5% stats
Blood Deathknight (none)
Retribution paladin (+5% stats)
Balance Druid (+5% stats)
Fire Mage (Heroism)
Restoration Shaman (Heroism)
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Commando, Scytale, Leto, Yueh, Thufir, Chani
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