Mafia Roles

For random chat about stuff that isn't World of Warcraft.

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Greentitch
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Re: Mafia Roles

Post by Greentitch »

Oh yes added Miller too. So many ideas, so little time.
Devious
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Re: Mafia Roles

Post by Devious »

Miller sounds interesting.

What about having a Mason who is also a Mafia. Might add another dimension to a game. Especially if Masons are in a game. Not sure if they have been so far.
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!

Yeah! YEAH! BURN HIS HOUSE DOWN! Burning people! He says what we're all thinking!

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Greentitch
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Re: Mafia Roles

Post by Greentitch »

I added miller as Cops are tending to be overpowered in our games.
Devious wrote:What about having a Mason who is also a Mafia. Might add another dimension to a game. Especially if Masons are in a game. Not sure if they have been so far.
This has been in my mind as well. These are referred to as Neighbours; they can communicate at night but do not know for sure that everyone is Town.
ash
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Re: Mafia Roles

Post by ash »

whats the difference between a tracker and a watcher?
Septih
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Re: Mafia Roles

Post by Septih »

ash wrote:whats the difference between a tracker and a watcher?
A Tracker sees what their target does
A Watcher sees what happens to their target
Titi
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Re: Mafia Roles

Post by Titi »

I don't now if this role exists but i was thinking about a role like:

Mafia blackmailer:
He can see the outcome of a townie role which he targets.

example:
Night 1.
Docter protects Me
Blackmailer wants to see docter actions:

->outcome Docter has protected Titi
Titi | Kiky | Cyrx | Bors | Beffy
Greentitch
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Re: Mafia Roles

Post by Greentitch »

Not a bad idea but it does give the mafia quite a bit more information and they already have that advantage.

I prefer giving Mafia roles that deceive the townies rather than give the Mafia information about the town power roles. For example, a framer who would make their target appear to be guilty to a cop that night, or make them appear to be the murderer to a watcher for example.
Titi
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Re: Mafia Roles

Post by Titi »

idd, but they only now who has been protected and could be limited action.
But it was a suggestion, if town has a lot special action this could be useful.

Or Blackmailer could make a villager perform there action so watcher could see that the villager made the kill? Kinda like you said
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