Enchanting - Commando

Got World of Warcraft news? Seen something cool? Share it here.

Moderator: Guild Shogun

Post Reply
Commando
Shogun on Sabbatical
Posts: 5646
Joined: Tue Jan 31, 2006 12:38 am
Location: Manchester

Enchanting - Commando

Post by Commando »

The following is a list of all the enchantments I can do, along with a rough indication of how much the materials will cost. I'm happy to do enchants for free if you can supply me with the materials, but I can buy what I need from the Auction House if you give me the money. Clicking on the enchantment name will take you to the Thottbot page that lists the required reagents.

Bear in mind that the prices are a rough guide, based on the current average buyout price at auction. It might be slightly cheaper or slightly more expensive on the day. I will usually have stocks of dust and essences that I will happily supply for cheaper than the Auction Houce price. If you have sent me items for disenchanting or enchanting formulas that I need in the past you may well get basic enchanting reagents for free.

I can only enchant Weapons, Shields, Cloaks, Chest armour, Bracers, Gloves and Boots. I cannot enchant Headgear, Necklaces, Shoulders, Shirts, Tabards, Belts, Leggings, Rings or Trinkets. Enchanting will replace any existing permanent enchantment, any armour kits you've applied and any permanent blacksmithing modifications on the item I'm enchanting.

1H and 2H Weapons
Crusader - 120g
- Often heals for 75 to 125 and increases Strength by 100 for 15 sec (bright white glow)
Mighty Spirit - 97g
- +20 spirit (yellow glow?)
Lifestealing - 90g
- Often steals 30 life from the enemy and gives it to the wielder (purple glow)
Strength - 75g
- +15 strength (green glow)
Icy Chill - 42g
- Often chills the target reducing their movement and attack speed (bright white glow)
Superior Striking - 45g
- +5 damage (bright blue glow)
Fiery Weapon - 18g
- Often blasts the target for 40 additional fire damage (fiery glow)
Greater Striking - 18g
- +4 damage (white glow)
Striking - 5g50
- +3 damage (blue glow)
Lesser Striking - 2g50
- +2 damage
Minor Striking - 1g
- +1 damage
Demonslaying - 6g
- Chance of stunning and doing heavy damage to demons (fiery glow)
Lesser Elemental Slayer - 2g50
- +6 damage against Elementals (red glow)
Lesser Beastslayer - 2g50
- +6 damage against Beasts (red glow)
Minor Beastslayer - 1g
- +2 damage against Beasts (faint red glow)

2H Weapons
Major Intellect - 80g
- +9 intellect (yellow glow)
Major Spirit - 58g
- +9 spirit (yellow glow?)
Greater Impact - 13g50
- +7 damage (dark blue glow)
Impact - 4g50
- +5 damage (blue glow)
Lesser Impact - 2g50
- +3 damage (light blue glow)
Minor Impact - 1g
- +2 damage
Lesser Intellect - 1g
- +3 intellect
Lesser Spirit - 1g
- +3 spirit

Shields
Superior Spirit - 12g
- +7 stamina
Greater Stamina - 5g
- +7 stamina
Greater Spirit - 4g
- +7 spirit
Spirit - 1g50
- +5 spirit
Lesser Spirit - 1g
- +3 spirit
Stamina - 1g
- +5 stamina
Lesser Stamina - 1g
- +3 stamina
Minor Stamina - 50s
- +1 stamina
Lesser Protection - 1g
- +30 armour

Cloaks
Greater Fire Resistance - 130g
- +15 fire resistance
Greater Nature Resistance - 130g
- +15 nature resistance
Stealth - 110g
- Increases stealth
Superior Defense - 8g
- +70 armour
Greater Resistance - 8g50
- +5 to all resistances
Resistance - 2g
- +3 to all resistances
Minor Resistance - 50s
- +1 to all resistances
Greater Defense - 1g
- +50 armour
Defense - 1g
- +30 armour
Lesser Protection - 1g
- +20 armour
Minor Protection - 50s
- +10 armour
Fire Resistance - 1g50
- +7 fire resistance
Lesser Fire Resistance - 50s
- +5 fire resistance
Lesser Shadow Resistance - 1g50
- +10 shadow resistance
Minor Agility - 50s
- +1 agility

Chest armour
Major Mana - 20g
- +100 mana
Major Health - 10g
- +100 health
Stats - 15g
- +3 to all stats
Lesser Stats - 6g
- +2 to all stats
Minor Stats - 3g
- +1 to all stats
Superior Health - 1g50
- +50 health
Greater Health - 50s
- +35 health
Health - 1g
- +25 health
Lesser Health - 1g
- +15 health
Minor Health - 50s
- +5 health
Superior Mana - 8g
- +65 mana
Greater Mana - 1g
- +50 mana
Mana - 1g50
- +30 mana
Minor Mana - 50s
- +5 mana
Lesser Absorption - 3g50
- 5% chance per hit of giving you 25 points of damage absorption
Minor Absorption - 50s
- 2% chance per hit of giving you 10 points of damage absorption

Bracers
Mana Regeneration - 55g
- Restores 4 mana every 5 seconds
Superior Stamina - 15g
- +9 stamina
Superior Spirit - 10g
- +9 spirit
Greater Intellect - 7g
- +7 intellect
Greater Stamina - 2g50
- +7 stamina
Greater Strength - 5g
- +7 strength
Strength - 50s
- +5 strength
Lesser Strength - 50s
- +3 strength
Minor Strength - 50s
- +1 strength
Greater Spirit - 5g50
- +7 spirit
Spirit - 50s
- +5 spirit
Intellect - 4g
- +5 intellect
Lesser Intellect - 2g
- +3 intellect
Minor Spirit - 50s
- +1 spirit
Stamina - 1g
- +5 stamina
Lesser Stamina - 50s
- +3 stamina
Minor Stamina - 50s
- +1 stamina
Minor Agility - 50s
- +1 agility
Deflection - 4g50
- +3 defense
Lesser Deflection - 50s
- +2 defense
Minor Deflect - 50s
- +1 defense
Minor Health - 50s
- +5 health

Gloves
Greater Strength - 20g
- +7 strength
Greater Agility - 8g50
- +7 agility
Minor Haste - 14g
- +1% attack speed
Strength - 4g50
- +5 strength
Agility - 2g50
- +5 agility
Skinning - 1g50
- +5 skinning
Advanced Herbalism - 1g50
- +5 herbalism
Advanced Mining - 1g50
- +5 mining
Mining - 50s
- +2 mining
Fishing - 1g
- +2 fishing

Boots
Greater Agility - 24g
- +7 agility
Spirit - 9g
- +5 spirit
Greater Stamina - 5g
- +7 stamina
Minor Speed - 6g
- +8% run speed
Agility - 10g
- +5 agility
Lesser Agility - 1g
- +3 agility
Minor Agility - 1g50
- +1 agility
Stamina - 1g
- +5 stamina
Lesser Stamina - 50s
- +3 stamina
Minor Stamina - 1g
- +1 stamina
Lesser Spirit - 2g
- +3 spirit

Miscellaneous
Brilliant Mana Oil - 10g
- When applied to a weapon restores 12 mana every 5 seconds and increases healing by up to 25 for 30 mins
Wizard Oil - 4g
- When applied to a weapon increases spell damage by up to 24 for 30 mins
Lesser Wizard Oil - 1g
- When applied to a weapon increases spell damage by up to 16 for 30 mins
Minor Wizard Oil - 50s
- When applied to a weapon increases spell damage by up to 8 for 30 mins
Lesser Mana Oil - 2g50
- When applied to a weapon restores 8 mana every 5 seconds for 30 mins
Minor Mana Oil - 50s
- When applied to a weapon restores 4 mana every 5 seconds for 30 mins
Enchanted Leather - 2g plus 1 rugged leather
- Enchanted Leather
Enchanted Thorium - 1g50 plus 1 thorium bar
- Enchanted Thorium Bar
Last edited by Commando on Thu Apr 26, 2007 10:44 am, edited 18 times in total.
P3mby
Posts: 2272
Joined: Mon Jan 30, 2006 8:53 pm

Post by P3mby »

One of your links is broken - you need the /url bit in there.

The other thing I was wandering about was - What is the colour scheme?

Is there any significance to an enchant that is blue over one that is red, orange, yellow or green? Or is that just the "skill" thing telling you whether it is going to level you etc?
OBEY THE TUBE!

Image
It is never too late \o/
Commando
Shogun on Sabbatical
Posts: 5646
Joined: Tue Jan 31, 2006 12:38 am
Location: Manchester

Post by Commando »

Fixed.

The colour scheme is how it appears in my enchant skill window, which tells me if I'm going to level or not. Obviously as I'm already at 300 I'm not going to actually level at the moment, but I will when the expansion comes out and the limit gets pushed up to 350.

Also, it helps highlight the best enchants as they'll usually be the ones that are the most difficult to do.
Commando
Shogun on Sabbatical
Posts: 5646
Joined: Tue Jan 31, 2006 12:38 am
Location: Manchester

Post by Commando »

Updated to include Lifestealing - everyone say thank-you to Heeuge. :)
ash
Msg 512, Level 16, State 1, Line 1 Subquery returned more than 1 value.
Posts: 7146
Joined: Tue Jan 31, 2006 9:40 am
Location: Blades Edge Arena

Post by ash »

curious how much life does it steal? anything like the amount crusadar heals for?

thanks heeuge, much <3
Commando
Shogun on Sabbatical
Posts: 5646
Joined: Tue Jan 31, 2006 12:38 am
Location: Manchester

Post by Commando »

30hp per hit, assuming it's not resisted. There's a bit about it on that Warrior Stats page Pemby linked to in your post, actually. The summary at the end says:

Assuming 10 procs in a minute for lifesteal and 2 procs in a minute for crusader. Also assuming an average of 25hp stolen (assuming 16.6% resisted) on lifesteal and 100hp healed for crusader with 16.6% mitigated from the opponents Armour (would be more for melee classes and less for casters).
100 Strength = 200 Attack Power = 14.29DPS for 30secs = 428.7 damage * 16.6% mitigated = 357.5.
-Lifesteal heals 250 life and does 250 damage.
-Crusader heals 200 life and does 357.5 damage.

This does not take into account instant attacks, crits or miss rate, which will in any case just exagerate the results.

We can therefore conclude, as the majority of people already have, that in general Crusader > Lifesteal. This applies for any weapon of any speed!

However, the effectiveness of these enchants would vary depending on your opponent:
LONG FIGHT / LOW AC OPPONENT - Crusader is better.
SHORT FIGHT / HIGH AC OPPONENT - Lifesteal is better.


But of course, Your Milage May Vary.
Post Reply